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Next up Maggie
Kathwaroon, the MD of CG-Soup, provided an in-depth
look at the company she founded with Kim Aldis and Bradly
Gabe. She took us through the backgrounds of the various members,
the levels of assistance they offered to studios at various
price ranges, and the differences between CG-Soup and the
support provided by Softimage themselves. This last point
was handled with a great deal of tact and diplomacy considering
Patrick and James from Avid were watching the proceedings!
They stressed the amount of real world production experience
that they could offer and the pipeline management and creation
expertise. Kim Aldis concluded the presentation by demonstrating
a soup-er (sorry!) rig that Bradley Gabe has been working
on for their company website, which contained a spine capable
of switching between hierarchical and independent control
just by selecting the various components.
James
Rogers from Softimage UK stepped up to present a tech
preview of Softimage 64-bit, running on windows 64, on a duel
core Intel machine with 8 Gig of ram and a nvidia 3400 graphics
card to boot. Hardware problems unfortunately prevented him
from showing a scene containing 500 high-poly characters,
though he still managed to rotate around a respectable 33
million polys on a dino rig provided by the Refinery in South
Africa, which rendered blazingly fast once it had been loaded
into memory, and once this had been done the camera could
be rotated retaining the scene in memory, so that rendering
re-commenced immediately, a neat trick. hints were made that
the next version of mental ray would be included in the release,
though at this stage nothing can be confirmed or denied.
Alan
Jones, at very late notice, was able to present some
render tree techniques that he found useful in production
and weren't well known. He covered the creation and control
of anistropic reflections on sub-div surfaces, how to set
bump to only appear in reflection (really useful in final
gathering to speed things up), and answered an audience question
on mixing 2 environment maps together. In a couple of days
we should be uploading some example scenes from Alan's presentation.
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