Meetings Archive
Friday, June 23rd, 2006

Many thanks to our sponsors for the evening, ERA, and also to Patrick Greene, Nicky Bridgman and Cali Mann at Avid for organising the event. Thanks to all the speakers who generously donated their time.

Event Summary:

Showing and presentation of the short film SUBA, with Philip Dobree of Jellyfish Pictures and Alastair Graham.
Presentation of the latest Gorillaz video by Antoine Moulineau, Nikos Gatos and Lukasz Pazera of Passion Pictures.

Philip Dobree kicked off the evening's proceedings with a talk about the involvement of Jellyfish Pictures in the creation of the short film, SUBA. He showed the company showreel, the animatic first draft of the film and finally the short in its entirety. He introduced the director, Alastair Graham, who talked about the intriguing background to the short, and gave an insight into the creative process that was taken to reach the final film. Matt Morris stepped up to give a very quick insight into the rigging of the central spirit character, which had to be able to blow apart and reform as well as react to the music that was central to the film.

SUBA is currently on the festival circuit and will be showing at this year's Siggraph amongst others, and Alastair hopes to develop the ideas behind the film with future collaborations.


Philip Dobree and Alastair Graham presenting concept work for SUBA


After a short break to help consume the beer handed out by the impromptu bar staff from Bournemouth University (thanks Georg and Steve!), it was straight back into the next talk from Passion Pictures.

Antoine Moulineau, CG supervisor, presented a very interesting and in-depth talk on the production of the latest Gorillaz music video, El Manana. They had only 8 weeks and a total of 15 artists (including 2D) to be able to produce the film, and so working non-linearly was key, and they always looked for the most time-saving approach. He stressed that they evaluated a number of different software solutions with no bias towards one package, and XSI was the most efficient way of tackling the majority of the production. The Sasquatch plugin for Lightwave was used for the grass due to render times, but all of the 3D effects work, modelling, texturing and lighting was handled in XSI. Other software that was used to create the final film included Point Oven to transfer data to and from Lightwave, Zbrush for the rocks and displacement as well as hi-res modelling, Softimage|Toonz for the 2D animation, Photoshop for textures and After Effects for compositing.

Obviously in the time frame all of this required some serious organisation, and lead TD Nikos Gatos gave us an extensive overview into the pipeline that they created. They used XML to create a .scntoc scene parser, and were able to create auto-savers which assisted with keeping naming conventions intact and could name render files, even without opening xsi, as well as an overall shot management tool where the latest progress on each shot could be tracked and director comments could be added.

One way that Passion were able to speed up director approval for shots was to provide a CG layout using real time shaders, and paint over where necessary. This was essential also for placement and planning of the SFX; smoke, flames, dust, bullet holes, and clouds.

Models were imported from Lightwave originally though they were found to be too low polygon and Mario Ucci used Zbrush to add further detail. XSI Particles were used for the majority of the FX work, and in combination with custom shaders were able to cope admirably.

Lukasz Pazera, lead lighting artist, gave an overview of the lighting and compositing process; using several example shots he talked us through the various stages of the shot, from CG layout to final render. He also showed an example After Effects compositing file that contained over 80 layers, which was not uncommon for each shot, and was a mixture of live action cloud footage, xsi clouds, painted textures, 3d objects, lighting, colour correction and all the elements that created each shot, which emphasised the level of complexity and attention to detail in the final film.

Unfortunately technical problems meant that we couldn't screen the final film, but you can find on the Passion Pictures website:

www.passion-pictures.com



At the end of the night a number of hardened xsi-ers even found their way to the Slug and lettuce across the road to continue the evening, and we hope it was enjoyable for those who attended. Thanks for coming and see you next time!

 

Generously sponsored by:



Related links:
Softimage
www.softimage.com
Jellyfish Pictures www.jellyfishpictures.co.uk
ERA www.e-raid.co.uk
Passion Pictures www.passion-pictures.com

 

Ismini Sigalia and Alison Sanders

Steve Harper and Georg Finch in their natural habitat

Fabrice Altman and Dave Antrbus of Studioaka, with Megs Dore of Passion

Harry Bardak, Glassworks, and Rob 'Tekano' Chapman in deep discussion about xsi, and Patrick Greene of Avid

Cristobal Infante xsi freelancer, with Vicky Caution, Georg Finch and Steve Harper, of Bournemouth university

Wes Coman's rear, with Lukasz Pazera , both at Passion, Antoine Moulineau in the bg chatting to Mario Ucci, the Mill

Duncan Burch, and second from right Richard McGuiness of ERA

The theatre filling up

The Passion boys, Lukasz, Nikos and Antoine, looking relaxed and eager to talk